FAQ
Answers, without the fluff. How AI3DGrab downloads Meshy and Tripo models, how Image to 3D works, what it keeps, and what it never asks for.
A web toolkit that downloads 3D assets from Meshy and Tripo, and — in Image to 3D (beta) — builds a mesh from a photo you upload. Grabbers never generate; they paste a link you already have. Image to 3D does generate, at 3 points per render.
On /app, after sign-in. Meshy Grab, Tripo Grab and Image to 3D each have their own workspace. History lists every job.
No. Metadata only. Byte-relay streams through RAM. Convert runs in the browser.
No. Paste a link you can already open. We do not collect those passwords or tokens.
GLB, FBX, OBJ, STL, 3MF, plus PNG texture maps when the source includes them.
Free includes 6.3 points once per account: enough for 2 Image to 3D renders and 3 link grabs. It does not reset daily. Points attach to the account, not the browser.
Yes to start: the Free plan includes 6.3 points once, with every tool and every format. Paid plans add a monthly points allowance; see Pricing.
Yes. The browser converter on /convert is public: choose a file, pick a format, and it converts in the tab. No account and no upload.
The points are returned automatically. Analyze releases 0.1 points when the engine fails, and Image to 3D refunds its 3 points once when the pool reports a failure.
From Settings → Delete account. It removes the account, history, covers, wallet and job ledger; settled payments are anonymised and kept for accounting. The Privacy Policy explains the details.
Not yet. The /extension page is a preview; use the web app today. The extension stays out of search until it ships.
GLB for Blender, the web and keeping PBR in one file; FBX for Unity and Unreal. The GLB vs FBX guide covers the trade-offs.
Still stuck? Email [email protected] with the link and the error message.